![]() Now look at Wesnoth, a well-timed cavalry charge with horsemen or lancers could have huge pay-off, you could get the double damage hits off and crush the enemy line, or, you could suffer insane losses. Chess becomes a puzzle, not a game of strategy and that is the reason why. ![]() This is because results stemming from that move are definite, and while this creates a game that is very fair and extremely challenging, it is not realistic and nor (and more importantly IMO) is it often as fun, tactical or deep. In a game like chess, with no randomness at all, this kind of strategic thinking never, at least if you are good at the game, comes into play because if you take a risk in chess, that is a bad move, and unless your opponent is extremely unskilled or stupid, it will always backfire. When making the decision on sending that charge towards the enemy, you have to way up the odds and the potential benefits and losses you could receive. In real warfare, sending a single huge charge with no back-up plan is a risk, but it could have a great pay-off if it succeeds. No, the reason RNG in Wesnoth is fun is because it adds uncertainty and therefore makes real tactics viable let me explain what I mean: Even adding stakes is just a way of tricking our minds into thinking we are having fun rather than truly having an entertaining experience. I see so many people complaining about the RNG in this game so I thought I would make a post in defence of it, with a combination of the developers' and my own reasoning, because I believe despite how much frustration it can cause at times, it is a wholly integral part of the gameplay.įirst of all, RNG is not fun simply because it is random, rolling dice is not inherently fun except at an extremely superficial level and even then, without any stakes, it is repetitive and boring.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |